local GameType = ""
local ReceivedGameType = false
local ReceivingGameType = false

function HUD_DrawMapHUD()
	if(ReceivedGameType)then
		if(GameType == "ctf")then
		
		end
		
		if(GameType == "dm")then
		
		end
		
		if(GameType == "tdm")then
		
		end
		
		if(GameType == "arena")then
			
		end
		
		if(GameType == "")then
			return true
		end
	end
end

-- function HUD_MapHUDThink()
	-- if(!ReceivedGameType and !ReceivingGameType)then
		-- net.Start( "ReceiveGameType" )
		-- net.SendToServer()
		-- ReceivingGameType = true
	-- end
-- end



hook.Add("Think", "MapHUDThink", HUD_MapHUDThink)
hook.Add("HUDPaint", "DrawMapHUD", HUD_DrawMapHUD)